Clouds and &TYPE (CSBwin)
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- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
If you &MOVE a cloud then you create a crash later (seems beyond when the cloud would disappear for death cloud) - 'Illegal object Indirect Index' error generated four times before the red windows termination error comes up.
Code used - L1 L32768 L15 LA L0 L1 L32768 L15 LB L0 &MOVE
Edit: Interesting, LB was on a different level (hence the long time gap I think). If LB is on the same level then deathclouds/poison clouds, on dying off, generate two illegal object errors, then an 'ObjectDesc byte 2 is too large. Graphics file error??' Graphics error then a 'System Error 23610 SystemError' error then CSBwin just closes. Fluxcage just generates a few illegal index errors and kills CSBwin as 'normal'
Code used - L1 L32768 L15 LA L0 L1 L32768 L15 LB L0 &MOVE
Edit: Interesting, LB was on a different level (hence the long time gap I think). If LB is on the same level then deathclouds/poison clouds, on dying off, generate two illegal object errors, then an 'ObjectDesc byte 2 is too large. Graphics file error??' Graphics error then a 'System Error 23610 SystemError' error then CSBwin just closes. Fluxcage just generates a few illegal index errors and kills CSBwin as 'normal'
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA