Still discovering stuff

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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Zyx
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Still discovering stuff

Post by Zyx »

Go in front of a door with a switch. Prepare a fireball or a lightning bolt.
Open or close the door, cast the spell when the doors is opening/closing.
Do you know what will happen?
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beowuuf
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Post by beowuuf »

LOl, tried it in PC DM and CSBwin, and nothing happens - I expected the door to jam in the position or something

Go one, what happens (and in what conditions)
And also, how fast can you open a door? I couldn't get from spell interface to switch, I had to use floor pads and molasses speed (CSBwin)!
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andyboy_uk
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Post by andyboy_uk »

What happens? Im at work and cant try it
Regards,

Andy
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beowuuf
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Post by beowuuf »

Can you post a movie?
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Zyx
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Post by Zyx »

I tried to reproduce it and make a movie, but It seems it only happens with a debug version that Paul S handed to me. So it's probably a bug at this stage, but since it made sense, it could be turned into a feature maybe?
Don't worry, I won't spoil it for you, I'll keep the secret until you can discover it by yourselves :)

So, Paul, can you try as described with your debug version?
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beowuuf
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Post by beowuuf »

LOL. Possibly somethign to do with the duplicate timer stuff, or something? Hmm, maybe a closed door goes back to being closed, an open door is blasted open again (so you could theoretically jam a door back open that was shutting - now that would break a few puzzles though...
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andyboy_uk
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Post by andyboy_uk »

Owwwwwwwww

I wanna know :(
Regards,

Andy
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Paul Stevens
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Post by Paul Stevens »

I tried it with my current debug version. Nothing
happened. I very clearly hit the door with the
big fireball at about its 3/4 up position. I tried it
with a 'Bashable' and 'non-bashable' door.
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Ameena
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Post by Ameena »

In RTC I've mistimed casting a Fireball at a mob behind a door and accidentally hit the door while it was still opening...it just hit the door rather than the mob witb no other effect. I think, though, once, I hit a door and it was obviously a non-fireproof door 'cause I broke it, ie it turned into the "broken door" graphic. I think that happened in Sukumvit's Labyrinth somewhere but I can't remember.
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Paul Stevens
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Post by Paul Stevens »

That effect was due to a bad error in the Missile
Encounter code. A test for equality rather than a
test for inequality. You will notice that Zo spells
have no effect on that door because of the same
error. I don't think I want to try and fix the Zo spell
and, at the same time, reproduce the behaviour of
the Door and Fireball.
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Zyx
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Post by Zyx »

Oh, too bad. The door was stopped stuck by the explosion...
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beowuuf
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Post by beowuuf »

Cool...pity it was a bug : )
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