Invisible Walls

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Chaos Awakes
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Invisible Walls

Post by Chaos Awakes »

Is it possible to create an invisible wall with RTC in the editor. If not, how do I do it manually?

Invisible walls are a standard feature of DM Java so I'm used to making invisible wall mazes. But I can't find such a thing in RTC.
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Gambit37
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Post by Gambit37 »

No invisible walls in RTC, but I believe you can clone the pillar object and give it transparent graphics which should simulate an invisible wall.

The only issue is I believe you can throw items past pillars...
Chaos Awakes
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Oh well...

Post by Chaos Awakes »

I had imagined that I could simulate it by using a teleporter to teleport the party back one space, but that doesn't work because every side of the wall would teleport them to the same space.
Using the "party facing" option doesn't work either because the party could step onto the square backwards.
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linflas
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Post by linflas »

you can use several 9999 health grey lords with empty bitmap.
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Gambit37
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Post by Gambit37 »

But only a pillar gives you a proper wall-bounce effect, I believe?
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Paul Stevens
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Post by Paul Stevens »

Ahhhhh! So simple with Custom Graphics Engine. :wink:
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Gambit37
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Post by Gambit37 »

I'd argue that the pillar cloning is significantly simpler than the Custom Graphics Engine. ;)
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beowuuf
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Post by beowuuf »

Stop it or you'll get banned!

Then I'll get lynched

Then you'll get unbanned

Then I'll get lynched again

Hmm...I see a tiny flaw in this plan and an obvious limit to my powers of admin...
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Paul Stevens
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Post by Paul Stevens »

I'd argue that the pillar cloning is significantly simpler than the Custom Graphics Engine.
I think invisible walls require no work whatsoever. If you supply
nothing then no bitmap appears and the wall is invisible.
Can't be much simpler than nothing!
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Sophia
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Post by Sophia »

Invisible walls would also make it easy to create a freestanding "table" type item. Just clone an alcove and attach it to all four sides of the invisible wall. Presto!
774

Re: Invisible Walls

Post by 774 »

0 Wall
1 Passage
23456789 Invisible wall
774

Re: Invisible Walls

Post by 774 »

774 wrote:23456789 Invisible wall
Oh, sorry! :cry:
It's work in v0.28, not v0.34
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beowuuf
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Post by beowuuf »

Basically any unknown character couldn't be '1', which is 'not a wall' but not being a wall (0) it didn't have a wall graphic associated with it. I think it was purged as a bug. A proper invisible wall is better - togglable best!
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copperman
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Post by copperman »

<yep>I agree</yep>
Don't be scene or herd!
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George Gilbert
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Post by George Gilbert »

New object type of FLOORITEM_WALL_INVISIBLE added for V0.35.

Works just like you'd expect it to!
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Gambit37
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Post by Gambit37 »

Very, very nice. Invisble mazes are now easy, and another good reason to build for RTC! Yay GG!
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Sophia
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Post by Sophia »

Do the guys grunt when you bump an invisible wall?
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George Gilbert
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Post by George Gilbert »

Yep - it acts exactly like an ordinary wall except you can't see it.

For example, you can also click on it and there'll be a thud noise, just like any other wall.
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