
Hey, I'm organizing a party and prepared a room for you. Come on, join us! Let's be friends.
What's all this about code? Is this an integration of a custom dungeon with WinCSB or something? Or did ConfluxII have custom code as well? I thought he managed to do all that with just Dmute or CSBuild or whatever.Paul Stevens wrote:But I beg for delays. There is so much new and
little-tested code in the thing.
Well that's pretty cool. Maybe I can help? I have a computer science degree but I'm a contracting officer so am usually looking for fun opportunities to maintain the former skills.beowuuf wrote:Basically the engine gets expanded with new things when Paul knows that dungeon makers will actually use them, not just ask for something nice sounding. Zyx has asked for a few things, and got them, and used them and bugtested them, and now we all get alot of cool stuff to play around with that works well - filters, DSA commands, etc. All of which can be seen in obvious and not obvious ways in Conflux
Okay well if you send me the relevant code I'll tinker with it. I guess there's not much to do there, just some file work and a paintpixel function, and fix up the name-changing and maybe a couple other small things?Paul Stevens wrote: BUT....something like the character editor
is fair game because we can divorce the two efforts
I think you have pin-pointed the problem.send me the relevant code I'll tinker with it
I cannot answer this. I don't want the character editor.there's not much to do there
If there is no code then how come CSBWin doesn't crash when you click 'utility'?Paul Stevens wrote: I think you have pin-pointed the problem.
The reason there is no character editor is that
there is no code. To send or to tinker.
Oh okay I misinterpreted your need. I thought you wanted to just implement the classic CSB character editor. Sounds like what you mean is a full-fledged character editor for people who want to cheat?Paul Stevens wrote: People want to edit the
characters in a saved game. So they would load
the game in CSBuild. CSBuild would export the
character data to 'Character.dat'.
Where do I get that?Paul Stevens wrote:The format of the structures is
specified by a 'struct' in the source for CSBwin.