GAME: (maybe?) ON_AND_OVER triggers and monster items

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Sophia
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GAME: (maybe?) ON_AND_OVER triggers and monster items

Post by Sophia »

Basically, items carried by monsters don't trip triggers, even if they're set to ON_AND_OVER. I'm not sure if this intended, or not, though.

If it is, is there some other way to have a trigger activated by items a monster is carrying?
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George Gilbert
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Post by George Gilbert »

Interesting - I'd never considered what should happen if a monster carries and item. I guess it should be the same as if it was carried by the party...
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beowuuf
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Post by beowuuf »

I wouldn't want the on_and_over to be expanded this way though - usually you set events because the party has earned an item, not because the boss monster carrying it has walked over the spot - can this be a seperate trigger type?
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Gambit37
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Post by Gambit37 »

I agree with beowuuf, this should be an extra parameter for monster activation.
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Sophia
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Post by Sophia »

You could always just have a constant weight, opby monster trigger on top of it, that deactivates it when a monster is standing on it.

Of course, that requires more stuff, so it's not quite as good, but it'd save from having to add a bunch more trigger types.
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