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hidden skills set to zero when reincarnating..

Posted: Thu Oct 13, 2005 1:02 pm
by zoom
I just wondered if that was really the way the atariSt or amiga versions worked back then.

I remember playing a game with reincarnated characters (hawk was one of them) and he could chop with a sword or melee a minute or two earlier than my other fighter (hissssa, before they/he leveled up); which, now seems a bit impossible to me, if he had been swiped of all his fighter levels to get that boost of hidden melee skill.
then again, maybe it is possible.
I believe it could also be one of the differences in amiga version;
so I ask if relevant hidden skills code was opted out of csbwin/lin or if it is as has always been. *rolleyes*

Posted: Fri Oct 14, 2005 8:08 pm
by zoom
nevermind. Did not want to sound ignorant! I was just shocked that all experience is being set to zero. :shock: It is quite logical, though!

But I have another question: Attacking does use up Stamina points, as does moving around in the dungeon.

I wonder how many fields you can move until ? points of stamina are substracted from your characters´ staminas.

I guess it is not as simple as "per y tiles moved, loose x stamina"
because there will be vitality and load and food and water involved... So yeah.
:?

Posted: Fri Oct 14, 2005 10:41 pm
by Paul Stevens
And the runtime seems to throw in random numbers
at any opportunity. So.....yeah.

Posted: Fri Oct 14, 2005 11:21 pm
by beowuuf
Yup, I've had a reincarnated St4mm before. Wait, was that maybe just my bad typing...

Posted: Sat Oct 15, 2005 4:34 am
by Tom Hatfield
Random = complex. That's old school.

Posted: Sat Oct 15, 2005 8:49 am
by beowuuf
Nothing fakes AI and complexity better than behaviours you can't rpedict