Just as an experiment, I made graphics for about four new kinds of dragon. What I want to do now is to edit their attacks so that the green dragon spits a cloud of poison, the bronze dragon spits lightning, etc.
Unfortunately I don't know the syntax for the different kinds of attack.
I can extrapolate the syntax to ATTACK_METHOD_FIREBALL_LARGE and ATTACK_METHOD_LIGHTNING_LARGE; but it doesn't recognise ATTACK_METHOD_POISON_xxx or ATTACK_METHOD_POISON_CLOUD_xxx and I can't figure out how to mess with melee attacks - if indeed you can alter those in any way.
As I said, open the rtc.exe in a text editor and look for the attack_method strings. I cab't remmeber off the top of my head, but there are levels of melee attacks defined. I'm not sure about the poison, but would assume there would be one there somewhere
Yeah, that isn't all the list, because there are monster specific attacks with levels, and that list also doesn't have the pure damage producing attacks such as melee, berzerk, etc
Look for an example somewhere, someone had mentioned specifically the dragon's attack
Attack method spit isn't what you want, it is the fireball attack of dragonspit
ATTACK_METHOD_POISON is the poison spell which is what I think would be best for your dragon - you've already found ATTACK_METHOD_LIGHTNING_LARGE for the other one.
The pure damage monster attacks are ATTACK_METHOD_MONSTER_X where X is a number 1 to 7.
Note that you shouldn't have to look at the RTC.exe file in notepad for these - they're all available from the RTC Dungeon Editor!
For your interest, in V0.35 you can create your own attack methods from a combination of a base action, an object and a strength. For example, ATTACK_METHOD_LIGHTNING_LARGE is specified of action ACTION_CREATE_NEW_SPELL, object DUNGEON_SPELL_LIGHTNING and strength 100.
Together with the ability to create your own spells (which is also in V0.35) this will allow you all sorts of possibilities for new attack methods. For example, you might want to create graphics for a blue dragon and an ice spell, then create an attack method that uses these...