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Setting a time limit (clepsydra)?
Posted: Fri Jan 27, 2006 10:30 am
by linflas
on the stats screen, RTC displays the time used to complete a dungeon.
it could be interesting to create a "maximum time allowed" variable and display a countdown when you use some special object (a clepsydra, a sand-glass, etc.) : game is over when it reaches 0 if you haven't found an 'end of game' pad or haven't fused some not-so-funny guy.
Posted: Fri Jan 27, 2006 12:52 pm
by Gambit37
Nice idea! By the way, I changed the title of your post as it looked like spam for sex pills... I've never heard of clepsydra before and I suspect many others haven't either.
Posted: Fri Jan 27, 2006 1:37 pm
by linflas
hoho sorry for that

Posted: Fri Jan 27, 2006 2:10 pm
by beowuuf
Aww, I wondered what it meant
Posted: Sat Jan 28, 2006 6:44 pm
by mikko
You live and learn..
"clepsydra or water clock,ancient device for measuring time by means of the flow of water from a container. A simple form of clepsydra was an earthenware vessel with a small opening through which the water dripped; as the water level dropped, it exposed marks on the walls of the vessel that indicated the time that had elapsed since the vessel was full. More elaborate clepsydras were later developed. Some were double vessels, the larger one below containing a float that rose with the water and marked the hours on a scale. A form more closely foreshadowing the clock had a cord fastened to the float so that it turned a wheel, whose movement indicated the time. A further step was the use of gear wheels and a turning pointer. It is believed that clepsydras were used in Egypt c.2000 B.C.; from Egypt they were introduced into Greece and later from there into Rome."
Posted: Sat Jan 28, 2006 7:39 pm
by Sophia
"Turn your TEO WAND into a FIRE STAFF!"

Posted: Sat Jan 28, 2006 9:01 pm
by beowuuf
LFMAO!
Increase you 'mana' recovery rate!
Posted: Sat Jan 28, 2006 11:18 pm
by linflas
this thread gets OT because of its title

paradoxal !
Posted: Sat Jan 28, 2006 11:32 pm
by beowuuf
We need no excuses here : )
Posted: Sun Jan 29, 2006 6:11 pm
by Ameena
Develop a healthy pair of Dragon Steaks to go with your Drumstick!
Posted: Sun Jan 29, 2006 6:24 pm
by Gambit37
Uh, OK enough already! I'm sorry I mentioned it, please get back to the topic in hand.
Posted: Tue Feb 07, 2006 11:42 pm
by George Gilbert
Done for V0.35 (and I have to say, it fits in really well - thanks Linflas for the suggestion!).
Posted: Wed Feb 08, 2006 8:19 am
by linflas
great news ! how will it work ? with a special object you put onto the eye in inventory and it displays time left ?
Posted: Wed Feb 08, 2006 10:57 am
by George Gilbert
As you've already spotted on another thread, I've added text substitution strings for the time taken and time left so you can build your own objects to find out how you're doing.
I've also converted the wall.txt example dungeon into a labyrinth race against the clock to find the exit (it's not very difficult so you can easily deliberately win or lose). In that there's a scroll that uses the new text substitutions so you can see how everything fits together.
In RTC V0.35 there's also the ability to customise the large scroll graphic shown when examining a scroll. This means that you can create a dedicated object for viewing the time with its own graphics (i.e. so it doesn't look anything like a scroll) if you so wish...
Posted: Wed Feb 08, 2006 12:40 pm
by linflas
excellent

Posted: Wed Feb 08, 2006 10:41 pm
by PadTheMad
Wow, V0.35 might go down as the best release in history...
Posted: Wed Feb 08, 2006 11:29 pm
by beowuuf
There are certain numbers that make you go 'wow' at the RTC engine - I'm certain v0.35 will be one of them!