Setting a time limit (clepsydra)?

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linflas
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Setting a time limit (clepsydra)?

Post by linflas »

on the stats screen, RTC displays the time used to complete a dungeon.
it could be interesting to create a "maximum time allowed" variable and display a countdown when you use some special object (a clepsydra, a sand-glass, etc.) : game is over when it reaches 0 if you haven't found an 'end of game' pad or haven't fused some not-so-funny guy.
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Post by Gambit37 »

Nice idea! By the way, I changed the title of your post as it looked like spam for sex pills... I've never heard of clepsydra before and I suspect many others haven't either.
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Post by linflas »

hoho sorry for that :)
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Post by beowuuf »

Aww, I wondered what it meant
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Post by mikko »

You live and learn.. :shock:

"clepsydra or water clock,ancient device for measuring time by means of the flow of water from a container. A simple form of clepsydra was an earthenware vessel with a small opening through which the water dripped; as the water level dropped, it exposed marks on the walls of the vessel that indicated the time that had elapsed since the vessel was full. More elaborate clepsydras were later developed. Some were double vessels, the larger one below containing a float that rose with the water and marked the hours on a scale. A form more closely foreshadowing the clock had a cord fastened to the float so that it turned a wheel, whose movement indicated the time. A further step was the use of gear wheels and a turning pointer. It is believed that clepsydras were used in Egypt c.2000 B.C.; from Egypt they were introduced into Greece and later from there into Rome."
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Post by Sophia »

"Turn your TEO WAND into a FIRE STAFF!"

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Post by beowuuf »

LFMAO!

Increase you 'mana' recovery rate!
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Post by linflas »

this thread gets OT because of its title :)
paradoxal !
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Post by beowuuf »

We need no excuses here : )
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Post by Ameena »

Develop a healthy pair of Dragon Steaks to go with your Drumstick!
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Post by Gambit37 »

Uh, OK enough already! I'm sorry I mentioned it, please get back to the topic in hand.
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Post by George Gilbert »

Done for V0.35 (and I have to say, it fits in really well - thanks Linflas for the suggestion!).
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Post by linflas »

great news ! how will it work ? with a special object you put onto the eye in inventory and it displays time left ?
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Post by George Gilbert »

As you've already spotted on another thread, I've added text substitution strings for the time taken and time left so you can build your own objects to find out how you're doing.

I've also converted the wall.txt example dungeon into a labyrinth race against the clock to find the exit (it's not very difficult so you can easily deliberately win or lose). In that there's a scroll that uses the new text substitutions so you can see how everything fits together.

In RTC V0.35 there's also the ability to customise the large scroll graphic shown when examining a scroll. This means that you can create a dedicated object for viewing the time with its own graphics (i.e. so it doesn't look anything like a scroll) if you so wish...
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Post by linflas »

excellent :)
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Post by PadTheMad »

Wow, V0.35 might go down as the best release in history...
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Post by beowuuf »

There are certain numbers that make you go 'wow' at the RTC engine - I'm certain v0.35 will be one of them!
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