[Done for V0.36] Action/Attack method on convert or break
Posted: Sat Mar 11, 2006 10:39 pm
This is the obvious reverse of "boost by object" and would be handy for any number of things:
- Potions that can then activate triggers when drunk
- Potions that cast spells or do multiple things when drunk
- Cursed food supplies that do various bad things
- Arrows that cause an explosion on impact (but don't look to be destroyed)
- Potions that can then activate triggers when drunk
- Potions that cast spells or do multiple things when drunk
- Cursed food supplies that do various bad things
- Arrows that cause an explosion on impact (but don't look to be destroyed)