[Done for V0.36] Action/Attack method on convert or break

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Sophia
Concise and Honest
Posts: 4307
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

[Done for V0.36] Action/Attack method on convert or break

Post by Sophia »

This is the obvious reverse of "boost by object" and would be handy for any number of things:

- Potions that can then activate triggers when drunk
- Potions that cast spells or do multiple things when drunk
- Cursed food supplies that do various bad things
- Arrows that cause an explosion on impact (but don't look to be destroyed)
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Done all of this for V0.36 (and added loads more hooks for actions)
Post Reply