[Done for V0.36] Use alt bitmaps

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Sophia
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[Done for V0.36] Use alt bitmaps

Post by Sophia »

Right now, very few objects use their alternate bitmaps, and having to clone anything that needs to use it from a scroll or torch imposes other limitations.

Perhaps this could be changed so that anything put into the hand displays the alt bitmap, if one is defined?

Also, currently, the outline version of the item does not use the alt bitmap, even if one is defined and being displayed. For a torch, this looks better. However, generically, it doesn't look so good... a light sabre looks rather pathetic, for example. ;)
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George Gilbert
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Post by George Gilbert »

Yes, that's a bit rubbish isn't it!

Now done both of these for V0.36
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Gambit37
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Post by Gambit37 »

I never quite worked out what the alt bitmap was for as it didn't seem to be used. What's it's purpose for items?
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George Gilbert
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Post by George Gilbert »

It's the alternate icon that's used when an object is in the characters hand (for example the open chest / scroll or lit torch). The V0.35 and before code only used it for specific items (such as the chest, scroll and torch), but V0.36 will use it for any item that's got it.
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Gambit37
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Post by Gambit37 »

Ah, cool, thanks.
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beowuuf
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Post by beowuuf »

Totally OT, but what are the torch_x, torch_Afull and torch_Aempty for?
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George Gilbert
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Post by George Gilbert »

They're the dead, almost full and almost empty torches...

When the main torch runs out, it converts into an almost full torch. When that runs out, it converts into an almost empty one. When that runs out it's dead (this is needed because they all have different graphics - much like the waterskin).
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