Fade on ambient sounds options?
Posted: Sun Mar 26, 2006 4:44 pm
I notice you've added a blending fade to all ambient sounds, so they fade up/down at when switching or entering levels. This is a really nice touch, but actually problematic for certain sounds (my dungeon entrance sound now doesn't sound right).
Can this please be an option on a per-sound basis, rather than a fixed engine feature?
If not, can you tell me how long the fade lasts, so that I can add that amount of silence to the beginning of my sound (this isn't ideal but would be a possible option).
Can this please be an option on a per-sound basis, rather than a fixed engine feature?
If not, can you tell me how long the fade lasts, so that I can add that amount of silence to the beginning of my sound (this isn't ideal but would be a possible option).