I've noticed with the last couple of betas that all monsters are zipping around especially fast - it's making the game very hard.
It seems connected to:
1) The observation that the game is running faster when the party is moving
2) The fact that monsters attack from the back of the tile
In particular rock piles and trolins on level 3 seem to be on steroids -- the rockpiles were madly flipping about as they changed positions on their tiles. Somethings become quite borken me thinks.
[fixed for V0.36] All monster too fast
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- George Gilbert
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It's nothing to do with either of those things, it's a direct result of this fix http://www.dungeon-master.com/forum/vie ... hp?t=25224
What I did was to double the speed of monsters that are in the corners of tiles so they moved at the same rate as those in the centre. What I have now done is restore the original values and halve the rate for those in the centre instead.
What I did was to double the speed of monsters that are in the corners of tiles so they moved at the same rate as those in the centre. What I have now done is restore the original values and halve the rate for those in the centre instead.