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breaking up the floor tile triggers into 4 quarters

Posted: Sun Apr 02, 2006 9:31 pm
by Mac Addict
Hi, not sure if this has been added to the latest update, but I think it would be neat to have the four quarters of a floor tile be broken up into four specific possible locations for a trigger. This could lead to some interesting puzzles or traps. I can think of one trap that might trip up a two person party requiring that one of the party be standing on a specfic area of the tile.

What do you think?

Posted: Mon Apr 03, 2006 8:21 am
by beowuuf
It would be interesting to have perhaps a floor mosiac too where you place the four pieces down correctly, or can play limited chess over a 2 x 2 square area.

Posted: Thu Apr 06, 2006 1:52 am
by copperman
If I recall, Crystal Dragon used a 4 per tile trigger system. I remember a puzzle where you needed to throw or drop coins correctly into a pit to trigger it to open so you could climb down and trigger the next one (or have the long rope) {I git bosted leeggies the first time :D}