breaking up the floor tile triggers into 4 quarters
Posted: Sun Apr 02, 2006 9:31 pm
Hi, not sure if this has been added to the latest update, but I think it would be neat to have the four quarters of a floor tile be broken up into four specific possible locations for a trigger. This could lead to some interesting puzzles or traps. I can think of one trap that might trip up a two person party requiring that one of the party be standing on a specfic area of the tile.
What do you think?
What do you think?