breaking up the floor tile triggers into 4 quarters

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Mac Addict
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Joined: Sun Apr 02, 2006 9:11 pm

breaking up the floor tile triggers into 4 quarters

Post by Mac Addict »

Hi, not sure if this has been added to the latest update, but I think it would be neat to have the four quarters of a floor tile be broken up into four specific possible locations for a trigger. This could lead to some interesting puzzles or traps. I can think of one trap that might trip up a two person party requiring that one of the party be standing on a specfic area of the tile.

What do you think?
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beowuuf
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Post by beowuuf »

It would be interesting to have perhaps a floor mosiac too where you place the four pieces down correctly, or can play limited chess over a 2 x 2 square area.
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copperman
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Post by copperman »

If I recall, Crystal Dragon used a 4 per tile trigger system. I remember a puzzle where you needed to throw or drop coins correctly into a pit to trigger it to open so you could climb down and trigger the next one (or have the long rope) {I git bosted leeggies the first time :D}
Don't be scene or herd!
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