[Fixed for V0.37] Level required to fuse
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[Fixed for V0.37] Level required to fuse
What level do you require to use 'fuse' with the firestaff? I am (with staff) Artisan priest and Wizard and can't fuse!
- Ameena
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Could you test that yourself by creating a dungeon with characters of different levels of Wizadry - Artisan, Adept, Expert, say (since presumably the Firestaff works on Wizard levels since the holder is granted two levels...), and also provide a complete Firestaff (or three) and just see which of the levels is the first one with Fuse?
Of course, by the time you'd be done faffing around with all that, someone will probably have provided a slightly more helpful response on here...
Of course, by the time you'd be done faffing around with all that, someone will probably have provided a slightly more helpful response on here...

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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- TheMormegil
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- George Gilbert
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Hmm... I kind of feel that this feature should have been left in... Does it make sense that any mere novice adventurer off the street should be able to vanquish the Lord of Chaos from the earth simply by possessing the Firestaff... Surely some level magical understanding would be needed...
Come to think of it, does the editor allow you to specify the level of the castor for special magical items and wands with certain attack methods/spells? If not, I nominate this as a new feature for V0.37.
Come to think of it, does the editor allow you to specify the level of the castor for special magical items and wands with certain attack methods/spells? If not, I nominate this as a new feature for V0.37.
- TheMormegil
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