[Doable already]Soft pillars/tables

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beowuuf
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[Doable already]Soft pillars/tables

Post by beowuuf »

Would it be possible to have 'soft' pillars, tables, maybe even fake walls? These would be floor items that don't do damage when you run into them. Either that, or have an option you can disable when you clone an exisiting item
Last edited by beowuuf on Sun May 14, 2006 7:13 pm, edited 1 time in total.
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linflas
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Post by linflas »

i remember having already asked for this... but you -beo- told me to use big healthy ethereal monsters !
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beowuuf
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Post by beowuuf »

Yeah, well, that was good as a far as it goes, BUT YOU CAN'T CLICK ON MONSTERS! The pickupable monster shall be mine, oooh yes, it shall be mine!

Plus I suppose there were pick up/placement issues with items on the walls if you have alcoves or are using the table : )
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copperman
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Post by copperman »

Clickable monsters, not as bad as it sounds, maybe you could add that GG, I was thinking it would be nice to click with the hand and punch a monster. :D
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cowsmanaut
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Post by cowsmanaut »

DM pokemon version.. I can see it now :shock:
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mikko
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Post by mikko »

And of course you could have your own pet dragon. You would scratch its back and it would scorch your enemies with a big fireball.. :twisted:
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beowuuf
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Post by beowuuf »

This is actually already doable in dungeon mechanics, sorry!

A monster on a pillar/table square will create this effect. With zero movement, infinite health and no vulnerabilities you won't register attacks and it won't move/die. The monster must be second, it blocks the party before the pillar/table can do damage, however the pillar/table blocks spells effects so they will still explode as should be on the square before!
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