[Done for V0.38] New ACTIONs for RTC V0.38

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George Gilbert
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[Done for V0.38] New ACTIONs for RTC V0.38

Post by George Gilbert »

This thread is a placeholder for suggestions for new ACTIONs to be added to the next release of RTC (V0.38)

So far I've added the following:

- ACTION_SWAP_LOCAL (changed to swap on the current tile, plus those immediately north, south, east and west of it)
- ACTION_SWAP_TILE (swaps on the tile where the action was triggered from)
- ACTION_SWAP_INFRONT (swaps on the tile infront of the tile where the action was triggered from)
- ACTION_PICKUP_TILE (picks up the top item on the tile where the action was triggered from)
- ACTION_PICKUP_INFRONT (picks up the top item on the tile infront of where the action was triggered from)

Please feel free to add any more below...
Last edited by George Gilbert on Wed May 03, 2006 11:11 am, edited 2 times in total.
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Sophia
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Post by Sophia »

What do you mean by "picks up"? Puts into the party's hand?

I'd also suggest that if the parameter is non-NULL, instead of picking up the top object, it instead picks up only an object of that type (if one is found).

Oh, also, how does it determine the "front" tile for something lying on the floor?
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Post by George Gilbert »

Sophia wrote:What do you mean by "picks up"? Puts into the party's hand?
Yes - for the party it would pick up an item and put it into their hand (if theres space, otherwise backpack). For a monster, it would add it to their list of carried items.
Sophia wrote:I'd also suggest that if the parameter is non-NULL, instead of picking up the top object, it instead picks up only an object of that type (if one is found).
I'll add two versions ACTION_PICKUP_OBJECT_xxx (which takes a specific object) and ACTION_PICKUP_ALL_xxx (which doesn't and will take anything).
Sophia wrote:Oh, also, how does it determine the "front" tile for something lying on the floor?
For something which had an inherrent direction before the convert (e.g. a fireball, or flying missile) then it will use that, otherwise it will be random (because this action won't make much sense for static objects).
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George Gilbert
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Post by George Gilbert »

All done for V0.38
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