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[Done for V0.38] SWAP_MOUSE from NULL doesn't work
Posted: Fri Apr 14, 2006 6:27 pm
by Sophia
I remember this being an issue in the last version, too, I think.
Trying to SWAP_MOUSE to NULL now works, but it's still not possible to swap from NULL. (That is, put something into an empty mouse hand, but only if it's empty)
I guess RELEASE can be used in this way but the mechanics get a bit messy.
Posted: Wed Apr 19, 2006 2:52 pm
by George Gilbert
This isn't a bug, its the correct behaviour - you can't swap from NULL (all hell would break loose if you tried doing it in a dungeon or on the party backpacks for example!).
What you want is a CREATE_NEW_IN_MOUSE action...which I'll add for you!
Posted: Wed Apr 19, 2006 6:32 pm
by Sophia
Ah, ok, then can I have a.... oh, hey, thanks!

Posted: Wed Apr 19, 2006 6:58 pm
by linflas
10 guys ask and wait for months.
1 girl asks and..
ok that was easy

Posted: Wed Apr 19, 2006 7:01 pm
by copperman
Either way, it cuts down on conversion chains and thats good.
Posted: Wed Apr 19, 2006 7:03 pm
by Sophia
This also makes the poison fountain even easier-- simply CREATE_NEW_IN_MOUSE an instantly-expiring item that poisons the character. If the mouse hand is full, nothing happens!
Posted: Wed Apr 19, 2006 7:33 pm
by beowuuf
Good thing you got the cool, complex example in first then ; )
Posted: Mon Apr 24, 2006 12:11 pm
by George Gilbert
Done for V0.38