Page 1 of 1

[Not a bug] Keys go through portcullis

Posted: Tue Apr 18, 2006 9:09 pm
by Sophia
Lunever's comment reminds me of another issue related to doors and small objects:

I am pretty sure DM did not allow keys to go through, because it would be way too easy to make the game unsolvable. Throw the key you need through the door-- game over.

Posted: Tue Apr 18, 2006 11:05 pm
by THOM
who is so stupid to throw a key away???

and IF someone IS - owe himself

Posted: Tue Apr 18, 2006 11:06 pm
by linflas
nice idea for another "do something stupid" puzzle ;)

Posted: Tue Apr 18, 2006 11:23 pm
by Lunever
Stupidity is not the point here: The engine should avoid the creation of accidentally unsolvable savegames for consistency and stability reasons.

Posted: Tue Apr 18, 2006 11:56 pm
by Gambit37
Yup, I agree, FTL made sure that stupid players wouldn't screw up the game for themselves. RTC should respect this.

Posted: Wed Apr 19, 2006 12:42 am
by beowuuf
Oh, what if i make any dungeon with a thrown weapon as a clue item? That can create an insoluable game!

While I could see it in minor circumstances (you mean to put the key in the keyhole and miss and throw it through a door, assumeing someone desins keyholes in doors) or you need to free your action hand quick to get a potion down someone's neck and throw the key, really, why limit for stupidity at costing a designer a cool trick?

Will pits that have no open areas around them now be disapllowed and closed if the party isn't carryign a grapel? Will the game engine stop itself from saving if a badly injured party save while facing a monster just about to attack?

RTC has multiple slots, you can save as often as you like, really if you throw a key through a door have the sense to restart! I personally think small items should be able to get thrown through doors, keys, coins, etc

</rant>

Posted: Wed Apr 19, 2006 1:15 am
by Sophia
The title of this thread is "Things in RTC that do not work as expected (compared to Dungeon Master)," which is what this is. Beyond that, there are decent points on both sides!

However, please note that in DM and CSB (and SS!) if an item is required to unlock a pit, the pit is always on a corner or in front of other pits. They were thinking of considerations like this.

Posted: Wed Apr 19, 2006 1:21 am
by beowuuf
I guess as long as there was a 'key_small' version of each that can be used for non DM/CSB games it would be alright...

Posted: Wed Apr 19, 2006 4:14 am
by Sophia
Cloned versions of doors can be set to allow missiles through. Perhaps a flag could be added to allow other things, as well.

Posted: Wed Apr 19, 2006 8:02 am
by beowuuf
Like them being evil monsters? : )

Re: Keys go through portcullis

Posted: Fri Apr 21, 2006 11:42 am
by George Gilbert
Sophia wrote:Lunever's comment reminds me of another issue related to doors and small objects:

I am pretty sure DM did not allow keys to go through, because it would be way too easy to make the game unsolvable. Throw the key you need through the door-- game over.
Is this a bug?

I've just tried it and can't throw objects which aren't missiles through doors in RTC either. I've also had a look at the source code and can't see how a key could possibly go through a portcullis.

Are you just making up bugs now based on pure speculation or do you have a concrete example? :wink:

Posted: Fri Apr 21, 2006 2:40 pm
by Lunever
My original request at http://www.dungeon-master.com/forum/vie ... highlight= refered solely to missiles. Since I didn't bring up the question about keys passing through I didn't test the keys' behaviour and took the information from this thread for granted.

But even if that should be an accidentaly wrong bug-report I have to agree: Allowing a dungeon designer to customize the "item-transparency" of a door would allow for a broader range of interesting puzzles and thus would be cool to be implemented.

Re: Keys go through portcullis

Posted: Fri Apr 21, 2006 6:52 pm
by Sophia
George Gilbert wrote:Is this a bug?

I've just tried it and can't throw objects which aren't missiles through doors in RTC either. I've also had a look at the source code and can't see how a key could possibly go through a portcullis.

Are you just making up bugs now based on pure speculation or do you have a concrete example?
At one point, I am pretty sure you could throw keys through a door. I remember considering that when I was designing Reactor. However, that was ages (if not a bit more) ago!

That situation just popped back into my head reading Lunever's thread, though. I didn't re-test it. If it's already been fixed in the current version (and likely has been fixed for quite some time...), then my mistake. :)

The alternative, is, of course, that I'm simply losing it... but that would be less interesting. :wink: