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[Fixed for V0.38] Strange occurence
Posted: Wed Apr 19, 2006 12:35 pm
by Lunever
Yesterday I had a strange occurence: I was in O-DM in level 04 in the room with the pits and the couatl generator. Since I couldn't defeat the couatl toe-to-toe I used the horn of fear and scared it away. It flew to the north-eastern room adjacent to the pit-room and got trapped there (I suppose some invisible tranporter keeps monsters from leaving there - I think it should also keep them from entering). After healing my characters I pursued the couatl and killed it. When it died it created a sound as if an item was dropping and a split-second of grafical gibberish, at least the former seemed strange to me, since it's not carrying an item. I searched for the item I heared, and when I returned toward the pits I noticed, that upon the tile my party was standing when the couatl died a MonVi-potion had appeared (2 tiles away from the tile where the couatl died. I'm pretty certain that it is not one of the potions I had prepared, since every of my charactes is carrying exactly 1 such potion and these potions have been still in place). I mean, thanks for the additional potion, I hope this occurence doesn't endanger the stability of my savegame.
Posted: Wed Apr 19, 2006 5:52 pm
by Lunever
Ok, it IS a bug: This strange flask always has the same content like the original flask the engine seems to have it accidentally cloned from: If I fill the first one, the second one is also filled, and if I empty it, the second one is also emptied, as if 1 item takes 2 item slots. So I'd say the savegame is corrupt now, I'll mail it to you, George.
Posted: Wed Apr 19, 2006 6:23 pm
by beowuuf
Dm used to do this because it assigned the same ID again in a long game...possibly from the amount of objects generated...goodness knows why it appears here...
Posted: Thu Apr 20, 2006 1:37 am
by Lunever
One remark about the grafical gibberish mentioned. All RTC versions always have been producing a split second of grafical gibberish every few minutes on both my machines, but this can hardly be considered a serios problem. The grafical gibberish occuring when that Couatl died has been a slightly bit more intense and slightly longer (although it was still but a short moment).
Posted: Thu Apr 20, 2006 1:41 am
by Lunever
PS: George, I emailed the savegame to you. I hope your email-adress hasn't change during the recent years?
Posted: Fri Apr 21, 2006 1:12 pm
by George Gilbert
Lunever - I've been off work for a while so havn't been checking my email regularly. I'll go have a look now for you.
Posted: Fri Apr 21, 2006 2:04 pm
by George Gilbert
Hmmm - I think I've fixed the original problem with the duplicated item. I'd be reluctant to mess with the save game file though. Given that you've seemed to be able to continue on with it I'd suggest you keep going.
If you see any more problems, please let me know.
Posted: Fri Apr 21, 2006 2:28 pm
by Lunever
Ok, you're probably right - never change a running system, and the loss of 1 bagpack space seems to be affordable. I've been just asking whether this could be fixed within the savegame because I remember, as Beo does, this happening in FTL-DM, and once it happened in FTL-DM it's been usually just a matter of time until the savegame crashed beyond repair. I hope that RTC is more stable in this regard than FTL-DM.
Posted: Mon Apr 24, 2006 5:06 pm
by beowuuf
Yeash, truely cloned items were not the friends of the DM engine...