[Done for V0.39] OpBy empty mouse hand only

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KlausM
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[Done for V0.39] OpBy empty mouse hand only

Post by KlausM »

Hi!

I already searched for this subject , and because I couldn't find it I post it.

My suggestion is the following (especially for triggered wall switches, fountains etc.):

If I use MOUSE as OperatedBy, then the MOUSE and OBJECTs (on mouse) are working.

If I use OBJECT as OberatedBy, only OBJECTs at mouse working.

Can you change the OpBy MOUSE to only mouse, and add the new OpBy MOUSE_OR_OBJECT?
Or find another solution to have absolutely ONLY the mouse, without any object as OpBy :)

thanks :)
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Sophia
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Post by Sophia »

This is a good idea, but I'd suggest not changing the definition of any existing parameters: This is the kind of thing that breaks backward compatibility.

My proposal would be:

MOUSE = unchanged. Empty hand and objects
OBJECT = unchanged. Objects only

And add:

MOUSE_EMPTY = only an empty mouse hand
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copperman
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Post by copperman »

to keep things neat, although this has been mentioned already:
MOUSE_GHOST = for obvious reasons. :)
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George Gilbert
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Post by George Gilbert »

Done for V0.39

I've actually added two new opbys HAND and HAND_EMPTY. Together with MOUSE they have the following behaviours:

- MOUSE can be operated by Theron, a full hand or an empty hand (this was the old behaviour too, so no backwards compatibility issues).
- HAND can be operated bu a full hand or an empty hand (but requires at least one party member to be present).
- HAND_EMPTY can only be operated by an empty hand (and requires at least one party member to be present).

I recommend that dungeons that currently use the MOUSE opby should change it to HAND, and that you only use MOUSE when you really want the wallitem to also be operable when there's no party. Of course, as mentioned above, this isn't necessary because the change is backwards compatible, just a friendly recommendation...
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