[Fixed for V0.38] Giggler passing through teleporter

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Lunever
Grand Druid
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Joined: Thu Feb 14, 2002 4:47 pm

[Fixed for V0.38] Giggler passing through teleporter

Post by Lunever »

When I entered the room in the scorpion level that is right after the door my party is standing before in tha last savegame I sent you, George, I first encountered a single wizard's eye in the middle of the room. Albeit I suspected, that it should be within the teleporter containment field I thought that it could be a monster that had wandered in from the eastern part of the dungeon. But then I saw a giggler run right through a teleporter tile. Are archmaster monster somehow running at a faster pace than the teleporter checks its tile?

Enc. z09/x12/y38 (RTCEd 2,28,9)

I'll email you in addition the savegame after killing off the giggler, but to reproduce the bug you'll have to use the previous one.
Parting is all we know from Heaven, and all we need of hell.
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Lunever
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Post by Lunever »

It happened again! I saw a wizard's exe leave its prison twice, so you can use the latest savegame to reproduce the bug (which is probably easier).
Parting is all we know from Heaven, and all we need of hell.
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George Gilbert
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Post by George Gilbert »

Yes, this seems to be a problem related to the speed at archmaster level. Running the dungeon on my latest version of RTC (so with the high level fixes in), the problem doesn't occur anymore.
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