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[Fixed for V0.38] Giggler passing through teleporter

Posted: Sat Apr 22, 2006 3:05 am
by Lunever
When I entered the room in the scorpion level that is right after the door my party is standing before in tha last savegame I sent you, George, I first encountered a single wizard's eye in the middle of the room. Albeit I suspected, that it should be within the teleporter containment field I thought that it could be a monster that had wandered in from the eastern part of the dungeon. But then I saw a giggler run right through a teleporter tile. Are archmaster monster somehow running at a faster pace than the teleporter checks its tile?

Enc. z09/x12/y38 (RTCEd 2,28,9)

I'll email you in addition the savegame after killing off the giggler, but to reproduce the bug you'll have to use the previous one.

Posted: Sat Apr 22, 2006 11:01 am
by Lunever
It happened again! I saw a wizard's exe leave its prison twice, so you can use the latest savegame to reproduce the bug (which is probably easier).

Posted: Sat Apr 22, 2006 11:42 am
by George Gilbert
Yes, this seems to be a problem related to the speed at archmaster level. Running the dungeon on my latest version of RTC (so with the high level fixes in), the problem doesn't occur anymore.