[Done for V0.38] ACTION_MENU

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Sophia
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[Done for V0.38] ACTION_MENU

Post by Sophia »

Here's a slightly odd one: ACTION_MENU, that pops up the attack method menu, taking its choices from the attack methods given to its object. For example, "THROW" and "BASH" would pop up if the object was a club.

This would be handy for:

- Attack method submenus: Click one attack method and you actually get more choices!

- Riddles: Press a button on the wall and get a riddle you have to answer!

- Letting me crash the engine some more: I'm sure I'll find a way!
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George Gilbert
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Post by George Gilbert »

Done for V0.38 (and I've added an example of how to interact with an NPC asking the party a question using it to the complex actions example dungeon).
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Lunever
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Post by Lunever »

Cool!
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Gambit37
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Post by Gambit37 »

Now that is some sweetness indeed! You *really* have gone engine-flexible ga-ga! What happened to the DM purist in you, Sir G?
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George Gilbert
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Post by George Gilbert »

Oh, it's still there. I'm somewhat unlikely to suddenly announce that RTC has gone 3D...

...anyway, the menus thing fits neatly in with the existing UI and so pretty DM-like.
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Post by linflas »

great!!
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Sophia
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Post by Sophia »

Neat.. I will definitely have a few interesting uses for this one. :D
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