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[Done for V0.38] ACTION_MENU

Posted: Wed Apr 12, 2006 11:41 pm
by Sophia
Here's a slightly odd one: ACTION_MENU, that pops up the attack method menu, taking its choices from the attack methods given to its object. For example, "THROW" and "BASH" would pop up if the object was a club.

This would be handy for:

- Attack method submenus: Click one attack method and you actually get more choices!

- Riddles: Press a button on the wall and get a riddle you have to answer!

- Letting me crash the engine some more: I'm sure I'll find a way!

Posted: Wed May 03, 2006 3:58 pm
by George Gilbert
Done for V0.38 (and I've added an example of how to interact with an NPC asking the party a question using it to the complex actions example dungeon).

Posted: Wed May 03, 2006 4:27 pm
by Lunever
Cool!

Posted: Wed May 03, 2006 5:13 pm
by Gambit37
Now that is some sweetness indeed! You *really* have gone engine-flexible ga-ga! What happened to the DM purist in you, Sir G?

Posted: Wed May 03, 2006 5:19 pm
by George Gilbert
Oh, it's still there. I'm somewhat unlikely to suddenly announce that RTC has gone 3D...

...anyway, the menus thing fits neatly in with the existing UI and so pretty DM-like.

Posted: Wed May 03, 2006 8:03 pm
by linflas
great!!

Posted: Wed May 03, 2006 8:41 pm
by Sophia
Neat.. I will definitely have a few interesting uses for this one. :D