FYI - For V0.38 I've added a new text substitution parameter of %VALUE:xxx% where xxx is the unique identifier of any item in the dungeon (e.g. %VALUE:item010203-1%).
Where that string appears in a text string, when it is used in the dungeon, it will be replaced with the "value" of the specified item. What the value is depends on the item (e.g. for a monster it will be its health, for a standard object its charge, for counters its count etc etc).
Obviously care should be taken when using this because items can be destroyed / converted etc and therefore the text may be substituted with a value for an item that you're not expecting it to if the original item has gone. Therefore I'd recommend only using it with permanent items (e.g. counters), but it will work with anything if dungeon designers want to...I'm sure you can come up with something cunning.
[Done for V0.38] Text substitution for value of items
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- George Gilbert
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