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(This is supposed to be the wall with 4 alcoves on it)
Moderator: George Gilbert
It seems like that'd not be too hard, to simply base where the object is drawn on the image coordinates, rather than hardcoded. Of course, the distance between the bottom of the alcove and where the objects rest would probably still have to be hardcoded, but I doubt if that should cause any serious problems.L!ghthouse wrote:Even if you would not be able to put multiple alcoves on the same wall, the idea is being able to move the fixed location of the alcove.
It seems like it'd be a mess, but I guess only George knows for sure...!L!ghthouse wrote:Still, I think that it would be awesome to change the engine to allow multiple alcoves on the same wall.
Done for V0.39. Items in alcoves are now drawn with their base at a point which is 93% of the way down the alcove bitmap and 50% across (if you have a look at one of the DM bitmap alcoves that's exactly where you would expect it to be).Sophia wrote:It seems like that'd not be too hard, to simply base where the object is drawn on the image coordinates, rather than hardcoded. Of course, the distance between the bottom of the alcove and where the objects rest would probably still have to be hardcoded, but I doubt if that should cause any serious problems.L!ghthouse wrote:Even if you would not be able to put multiple alcoves on the same wall, the idea is being able to move the fixed location of the alcove.
Yep - it'd be a real mess; won't be doing that for a while (although, as suggested above, you can fake it pretty well using existing mechanics).Sophia wrote:It seems like it'd be a mess, but I guess only George knows for sure...!L!ghthouse wrote:Still, I think that it would be awesome to change the engine to allow multiple alcoves on the same wall.