Hi all,
And especially a BIG THANKS to George, I have missed DM and CSB since I first came across them on ATARI ST...
I love the editor as well, but I am still having a lot of bother trying to get my dungeons recognised.
I have read the editing guide and the .txt file that came with the package but still to no avail...
I am no big creator and have only tried minor edits... No errors are left but when I follow the guide to get it running I am given the message "CRITICAL ERROR! TERMINATING PROGRAM CAN'T READ..."
I have tried everything I can think of... Anyone help please?
Thanks Guys...
Oh and George.... Our master.... Any chance of seeing a DM2 - Legend of Skullkeep Clone?
NOOBIE HELP! Still cannot get RTC to accept edited Dungeons!
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- Neophyte
- Posts: 1
- Joined: Sun May 28, 2006 9:45 am
That sounds like you haven't gotten the path right to the .txt file in your compile command.
You can use relative references such as /modules/mytetx.txt rather than absolute references, eg c:/games/rtc/modules.mytextt.txt if that is easier (less ways for the wheels to ocme off)
Try that
There is lots of fucntions in RTC now, so DM2 dungeon under the RTC engine is certainly possible, but it sounds like it will be a commiunity or single person effort to create it, not a default dungeon relased for RTC anytime soon
You can use relative references such as /modules/mytetx.txt rather than absolute references, eg c:/games/rtc/modules.mytextt.txt if that is easier (less ways for the wheels to ocme off)
Try that
There is lots of fucntions in RTC now, so DM2 dungeon under the RTC engine is certainly possible, but it sounds like it will be a commiunity or single person effort to create it, not a default dungeon relased for RTC anytime soon
hey Phoenix, check out this thread (DM2 with RTC):
http://www.dungeon-master.com/forum/vie ... 34&start=0
http://www.dungeon-master.com/forum/vie ... 34&start=0
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You know, I've read the Editing.txt file myself and I still can't work out how to make a custom dungeon choose-able from the menu selection, I just include the line "COMPILE[tab][tab]Modules\New\MyDungeon.txt"* at the bottom of the Config.txt file to play the "MyDungeon" custom game and delete it when I want to play one of the pre-designed games.
Works for me, but maybe I'm just being stupid.
*Where 'New' is the name of the folder I made to hold my custom designs and 'MyDungeon' is the name I gave to the Dungeon when I choose "Save As".
Works for me, but maybe I'm just being stupid.
*Where 'New' is the name of the folder I made to hold my custom designs and 'MyDungeon' is the name I gave to the Dungeon when I choose "Save As".
- linflas
- My other avatar is gay
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when compiled, your dungeon should become Modules\New\MyDungeon.RTC : verify that this file actually exists and remove the COMPILE line and run RTC, then it should be in the dungeons list (in New directory).
if you don't have a compiled RTC file, this means that compilation failed for some reason.. then check for errors in MyDungeon.log file.l
if you don't have a compiled RTC file, this means that compilation failed for some reason.. then check for errors in MyDungeon.log file.l
- Ameena
- Wordweaver, Murafu Maker
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When I'm saving my files, I just cave 'em straight in the Modules folder, so my compile line reads...
COMPILE (Tab) Modules\Smeg.txt
("Smeg.txt" being the name of my dungeon file).
A dungeon will only compile into an .rtc file if no Critical Errors are found when you try to load it (Warnings are okay though). Once a file has compiled and the .rtc file has been created, as long as this is in your Modules folder, it'll show up in the menu thing at the start.
COMPILE (Tab) Modules\Smeg.txt
("Smeg.txt" being the name of my dungeon file).
A dungeon will only compile into an .rtc file if no Critical Errors are found when you try to load it (Warnings are okay though). Once a file has compiled and the .rtc file has been created, as long as this is in your Modules folder, it'll show up in the menu thing at the start.
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
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Rofl no...and it doesn't feature Polymorphs, Psirens, the Inquisitor, or a mutant killer curry monster either. It's just the random word I use for want of another word...though the file is called Smeg, the dungeon most certainly isn't
.

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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!