CSB Ros access (ST vs Amiga versions)
Posted: Tue Jun 06, 2006 10:32 am
For Ros level 07 the Encyclopaedia shows 2 different variations for the north-eastern part, the Amiga and the ST variation. The latter features an additional lock that allows to open the door that is otherwise opened by removing the cloak of night, even while the cloak of night alcove is sealed off by a wall, and there is one removable wall less in the zigzag corridor with all those death nights and stone piles.
While I'm normally rather with the Amiga version, in this case I would like RTC to rather use the ST variation, because imho it just makes more sense. If the random teleporters do not let you start Ros at the "Give up, pull the lever" part, an entire part of Ros will be sealed off in the Amiga variation, denying you access to lots of monsters, 2 of them carrying keys, the cloak of night, the crossbow and some minor treasure. Other pathes mostly allow to get everywhere no matter where the random teleporters make you start, as does the ST variation of Ros.
While I'm normally rather with the Amiga version, in this case I would like RTC to rather use the ST variation, because imho it just makes more sense. If the random teleporters do not let you start Ros at the "Give up, pull the lever" part, an entire part of Ros will be sealed off in the Amiga variation, denying you access to lots of monsters, 2 of them carrying keys, the cloak of night, the crossbow and some minor treasure. Other pathes mostly allow to get everywhere no matter where the random teleporters make you start, as does the ST variation of Ros.