That would be pretty cool, although would it be possible to have specific combinations of runes "de-activated" until the corresponding scroll is found, thereby unlocking that spell even if you already had the individual runes, or would that be too un-Dungeon Master like?Lunever wrote: The problem with the spellbook being general for the party could be easily solved if the spellbook would not COPY spells, but instead STORE scrolls in a chest-like manner, allowing the character holding the spellbook to use any runes on his collected scrolls as usual. That would also allow for strategic re-arranging of spells during the game.
Just in case you wanted to make a special spell but didn't want it available as soon as you knew the runes for it.