How do "light" floor objects work?
In my dungeon, I have a level which has a base light level of zero (IE: totally black).
On the wall of this level, I place a DM2 lantern.
On the floor directly in front of the wall, I place a "light" floor object with it's light set to 100. This does nothing. It is still totally black all around - the light doesn't seem to cast any light at all.
Can't get light floor objects to work
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- Artisan
- Posts: 187
- Joined: Sat Jan 22, 2005 2:50 pm
- Location: Ipswich, UK
-
- Artisan
- Posts: 187
- Joined: Sat Jan 22, 2005 2:50 pm
- Location: Ipswich, UK
It works now!
It does work, now that I look closer.
I was assuming that 100 light would cause the whole room to light up brightly as though a full torch was being held. In fact, with the light set to 100 it just creates strong light when you're standing on the square and a tiny bit of light when you aren't. In fact, the effect is quite sudden - it's nearly dark, you step on the square, it's really bright!
To get the effect I wanted, where the room is brightly lit and you just gently fade to darkness as you walk away down the corridor, I had to use a light level of 400 and put 3 lights in the room.
I was assuming that 100 light would cause the whole room to light up brightly as though a full torch was being held. In fact, with the light set to 100 it just creates strong light when you're standing on the square and a tiny bit of light when you aren't. In fact, the effect is quite sudden - it's nearly dark, you step on the square, it's really bright!
To get the effect I wanted, where the room is brightly lit and you just gently fade to darkness as you walk away down the corridor, I had to use a light level of 400 and put 3 lights in the room.