new wall set
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- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
new wall set
http://img.photobucket.com/albums/v291/ ... untain.jpg
began a new wall set for DMJava at the request of a friend.. more than half way done.. good chance I may convert it for RTC use as well..
anyway.. preview of the new fountain I wanted to make.. but he doesn't want this one.. would prefer a lions head so I'll make annother one of a lions head.. but this one can be finished too.. anyone like it?
began a new wall set for DMJava at the request of a friend.. more than half way done.. good chance I may convert it for RTC use as well..
anyway.. preview of the new fountain I wanted to make.. but he doesn't want this one.. would prefer a lions head so I'll make annother one of a lions head.. but this one can be finished too.. anyone like it?
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
Would it be more useful to everyone if you provided a link to the fountain was on it's own, without the context of the wall as it's background.
That way people should be able to paste it over the top of their own wall set.... And dont forget to do the sides (for DMJava at least)!!! What a pain, though.
That way people should be able to paste it over the top of their own wall set.... And dont forget to do the sides (for DMJava at least)!!! What a pain, though.
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
I will post the set when it's done. which might be a day or two yet. Been slow going.. just finding the time between other things I want to do.
The fountains in DMJ are connected to the walls at least in the samples I've been working on. so these are made for these walls specifically.
the whole set will contain the doom heads, switches and cracks as well as the new floor/ceiling.
The fountains in DMJ are connected to the walls at least in the samples I've been working on. so these are made for these walls specifically.
the whole set will contain the doom heads, switches and cracks as well as the new floor/ceiling.

Didn't read the forum subject heading - you're doing a whole wall set!
Well, the example looks great. Will be waiting with anticipation.
Recommend you update this thread/sticky when you've finished it?
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
Oh my... wow.
This is incredible!
And yes, it MUST be made compatable with RTC, they're too beautiful to be left out.
I agree that a whole set of everything (food, weapons, monsters, champions, etc.) would be perfect for consistency, but just thinking about how much work THAT would involve makes my spine chill.
This is incredible!
And yes, it MUST be made compatable with RTC, they're too beautiful to be left out.
I agree that a whole set of everything (food, weapons, monsters, champions, etc.) would be perfect for consistency, but just thinking about how much work THAT would involve makes my spine chill.
Child of Darkness,
Child of Light,
Cast your Influence,
Cast your Might!
Child of Light,
Cast your Influence,
Cast your Might!
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
well there is two things with the RTC compatablility. You see the way I've made these in photoshop is that they have translucency, so would look better when using that with some items.. but in DMJ I just carve out whatever sticks past the edge and just hope for the best. So someone would need to extract them from the PSD one by one or just convert the gif images...
also, the alingment of walls and items in RTC is different from DMJ so you would need to align them all in the RTC dat file. Which is why that dat file for images used should be completely different from the map.dat but I'm not sure that it is.. been a while since I checked on that. As I remember when I was making mine in the past.. it was directly one file for what images to use and where in the map and so in order to make it work.. you needed to do a whole bunch of junk..
anyway.. moo
also, the alingment of walls and items in RTC is different from DMJ so you would need to align them all in the RTC dat file. Which is why that dat file for images used should be completely different from the map.dat but I'm not sure that it is.. been a while since I checked on that. As I remember when I was making mine in the past.. it was directly one file for what images to use and where in the map and so in order to make it work.. you needed to do a whole bunch of junk..
anyway.. moo