Another problem (geeez.... I'm giving away all those cool surprises...)
So there it is again:
******** Possible SPOILER! ***********
I realized that fireballs tend to fade away over a distance - that does not apply to shooter-cast fireballs.
I need something to refresh the fireballs cast against a teleporter, so it captures the spells and releases it when the teleporter is turned off.
Is that possible?
Fireball strength
Moderator: George Gilbert
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Yes
I know you are excited by alot of new ideas, but I really think it would help you alot to open the editor, and just look at all the actions inb turn and compare, either with sophia's guide or by playing with them.
Even just take a day and you woudn't have to spoil alot of mechanics
For the fireball, you have an opby spell for a trigger - trigger a relay that swpas out the fireball to nothign, increments the counter. Switching off the teleporter queries the counter and fires a new fireball
This is therory, another reason for you to play with it yourself!
I know you are excited by alot of new ideas, but I really think it would help you alot to open the editor, and just look at all the actions inb turn and compare, either with sophia's guide or by playing with them.
Even just take a day and you woudn't have to spoil alot of mechanics
For the fireball, you have an opby spell for a trigger - trigger a relay that swpas out the fireball to nothign, increments the counter. Switching off the teleporter queries the counter and fires a new fireball
This is therory, another reason for you to play with it yourself!