Fireball strength
Posted: Sat Aug 05, 2006 10:30 pm
Another problem (geeez.... I'm giving away all those cool surprises...)
So there it is again:
******** Possible SPOILER! ***********
I realized that fireballs tend to fade away over a distance - that does not apply to shooter-cast fireballs.
I need something to refresh the fireballs cast against a teleporter, so it captures the spells and releases it when the teleporter is turned off.
Is that possible?
So there it is again:
******** Possible SPOILER! ***********
I realized that fireballs tend to fade away over a distance - that does not apply to shooter-cast fireballs.
I need something to refresh the fireballs cast against a teleporter, so it captures the spells and releases it when the teleporter is turned off.
Is that possible?