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Posted: Sun Aug 06, 2006 5:45 am
by billgus
I was in the wolf area and had one trot up to me. Remembering DM2 that they nip you for maybe 5 HP, I waited to see how a RTC wolf worked. It went nip for 50+ HP and almost killed the character.

Also, when an RTC wolf dies, they howl. It is suppose to be when they get hurt that the howlwas to summon more = the pack. You want to kill a wolf very quickly so it doesn't have time to howl.

Posted: Sun Aug 06, 2006 6:17 am
by billgus
Question: what is the regeneration time of the green gems? In DM2, they come back after a while - so it pays to go around on a harvest run.

In DM2, the blue gems on the lowest level don't seem to regenerate. Looking at RTC's version, I spotted a 'sub-quest' "Harvest all the Gems". Maybe the two blue gems are considered a sub-quest and so don't regenerate.

Posted: Sun Aug 06, 2006 9:31 am
by beowuuf
You are misremembering billius, wolves are nasty in PC DM2 or RTC - I know as I am playing them side by side

GG has made a differnt algorithmn for gem regeneration, or a different method

Posted: Sun Aug 06, 2006 9:51 am
by George Gilbert
As beowuuf said, this is working as designed.

Posted: Tue Aug 08, 2006 3:00 am
by billgus
OK. It sounds like I need to get my copy of DOSBox out and find IBM-DM2.

GG:
Keep up the great work!

Posted: Tue Aug 08, 2006 10:42 am
by George Gilbert
Note that I said it was working as designed, not working identically to the original game did.

There are some subtle differences between the two versions (hopefully, all for the better). In particular, that applies to the gems :wink:

Posted: Tue Aug 08, 2006 11:20 am
by Adamo
as you wish Billious, but do you really want to explore DM2 dungeon with #$@%# double sidesteps?
There are some subtle differences between the two versions (hopefully, all for the better).
I woudn`t say it`s a "subtle" difference; it`s a great feature, comparing to the original DM2! As an old DM-purist, I always considered the DM2 double-sidesteps as a heresion :x