Immobilizing the party
Posted: Tue Sep 19, 2006 7:30 pm
I am trying to make a cutscene in a dungeon. Basically, when the party steps on a given tile, I want a series of events to happen, but they will take some time and involve various sights, as well as teleporting the party around. My problem is, I want a captive audience for this. I don't want the player to be able to walk away, or turn, or throw rotten tomatoes at my cutscene.
I can't seem to find the appropriate action for this. I'm thinking I might be able to force the entire party to take an action that does nothing and takes the entire cutscene to recover from, so they can't attack. I can make every tile where the party will be standing a no-magic tile so they won't cast, and no-sleep as well so they won't sleep through it. But how do I prevent the mouse pointer for throwing items without putting a wall in front of the party? And how do I disable the direction keys so the party does not turn or move. Teleporters that send the party back to the tile are not enough for logistical reasons, and I don't want the characters to take damage if they try to walk away into a wall. I just want them not to be able to move. Any ideas?
I can't seem to find the appropriate action for this. I'm thinking I might be able to force the entire party to take an action that does nothing and takes the entire cutscene to recover from, so they can't attack. I can make every tile where the party will be standing a no-magic tile so they won't cast, and no-sleep as well so they won't sleep through it. But how do I prevent the mouse pointer for throwing items without putting a wall in front of the party? And how do I disable the direction keys so the party does not turn or move. Teleporters that send the party back to the tile are not enough for logistical reasons, and I don't want the characters to take damage if they try to walk away into a wall. I just want them not to be able to move. Any ideas?