Glow-in-the-dark monster
Posted: Thu Sep 21, 2006 9:11 pm
I am trying to create a monster that carries its own light source. I can see how to do this by rigging the floor with a trigger that creates light sources on the tile when a monster of that type is present, and removes it when it's gone, but it's cumbersome and inelegant, plus it's bound to create trouble when several monsters end up on the same tile. I'd rather have the light be a property of the monster or an object it is carrying, so it is transferable without having to arrange the hallways especially for it.
I have experimented with light-emitting objects like torches, but they need to be equipped to make light, and so does the Illuminet. Monsters don't seem to be able to equip items.
I have tried the UM_LIGHT attack method for monsters, but they cast it on the party, which is not what I want.
The three ACTION_LIGHT variants take no target.
I've tries creating an item taht expires immediately to a light and put it on the monster, but it remains on the starting tile when the monster moves about
I thought of creating an attack method that would create a light source on the monster, but then I'd end up with a trail of light sources, unless I can find out a way to remove a light source from behind the monster.
So that's where I'm at. If anyone has ideas, please enlighten me (pun intended.)
I have experimented with light-emitting objects like torches, but they need to be equipped to make light, and so does the Illuminet. Monsters don't seem to be able to equip items.
I have tried the UM_LIGHT attack method for monsters, but they cast it on the party, which is not what I want.
The three ACTION_LIGHT variants take no target.
I've tries creating an item taht expires immediately to a light and put it on the monster, but it remains on the starting tile when the monster moves about
I thought of creating an attack method that would create a light source on the monster, but then I'd end up with a trail of light sources, unless I can find out a way to remove a light source from behind the monster.
So that's where I'm at. If anyone has ideas, please enlighten me (pun intended.)