While playing RTC, I noticed that the cooldown after casting a Fireball (that is, before you can use the weapon in your hand again) seemed very long, especially after casting multiple fireballs in a row. I experimented a bit and got the following results: In DM-PC, any Fireball, regardless of strength, seems to have a cooldown of 10 seconds. In RTC, this varies from about 6.7 to 15 seconds, depending on the strength of the fireball. While I can accept the change of making the cooldown strength-dependant, I also noticed that if you cast a spell multiple times in a row, RTC simlpy adds the cooldown time up, meaning that after four MON fireballs, you have to wait a full minute before being able to use a weapon again. I find this to be extremely annoying, as it hinders the usefulness of a multiclass character too much IMHO. In DM-PC, this time is much shorter, it seems to be around 20 seconds no matter how many fireballs you cast. I suggest capping the cooldown time at double the time of the strongest spell cast if you cast lots of spells in a row.
This seems to apply to all spells, but I just tested it with Fireball.
[Done for V0.45] Spell cooldown too long casting multiples
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Weird, there should be a different cool down period for high level spells - I remember the wait after piling on the fireballs to huge foes.... this was on DM Amiga but never noticed it different on the PC DM!
I agree the cumulative effect did not happen in DM, And agree the compromise capping would be good
I agree the cumulative effect did not happen in DM, And agree the compromise capping would be good
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