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[Done for V0.45] Spell cooldown too long casting multiples

Posted: Tue Jan 30, 2007 12:39 pm
by Trantor
While playing RTC, I noticed that the cooldown after casting a Fireball (that is, before you can use the weapon in your hand again) seemed very long, especially after casting multiple fireballs in a row. I experimented a bit and got the following results: In DM-PC, any Fireball, regardless of strength, seems to have a cooldown of 10 seconds. In RTC, this varies from about 6.7 to 15 seconds, depending on the strength of the fireball. While I can accept the change of making the cooldown strength-dependant, I also noticed that if you cast a spell multiple times in a row, RTC simlpy adds the cooldown time up, meaning that after four MON fireballs, you have to wait a full minute before being able to use a weapon again. I find this to be extremely annoying, as it hinders the usefulness of a multiclass character too much IMHO. In DM-PC, this time is much shorter, it seems to be around 20 seconds no matter how many fireballs you cast. I suggest capping the cooldown time at double the time of the strongest spell cast if you cast lots of spells in a row.

This seems to apply to all spells, but I just tested it with Fireball.

Posted: Tue Jan 30, 2007 2:24 pm
by beowuuf
Weird, there should be a different cool down period for high level spells - I remember the wait after piling on the fireballs to huge foes.... this was on DM Amiga but never noticed it different on the PC DM!

I agree the cumulative effect did not happen in DM, And agree the compromise capping would be good

Posted: Tue Jan 30, 2007 2:58 pm
by Gambit37
Yes, I've been playing RTC again recently and noticed this is far too long, I'd prefer it to be more like the original.

Posted: Tue Jan 30, 2007 8:08 pm
by TheMormegil
I agree too! :)

Posted: Tue Jan 30, 2007 8:10 pm
by Lunever
Since everything else in RTC seems to add logarithmically, like light level or spell durations, I suggest to apply this behaviour to spellcasting recovery times too.

Posted: Wed Jan 31, 2007 1:45 am
by Des
I too would like to see this tweaked. Whilst recovery time is all part of the game it is no fun to have your characters knobbled for too long.

Posted: Wed Jan 31, 2007 9:57 pm
by George Gilbert
Good plan - now done for V0.45

Posted: Sun Feb 04, 2007 1:24 pm
by Tonari
I have worry for this.
Does the waiting time of weapon shorten when spell is used twice after weapon is used?
If lo ful is used twice after it is used even if weapon with very long waiting time is made if it is so, I think that it can cancel waiting time.

Posted: Sun Feb 04, 2007 10:45 pm
by Lunever
I don't see a problem there. You'd have weapon recovery as a linear component in the formula and spell recovery as a logarithmical component.