Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).
I created a executionner with bonuses 32 anti-fire and 8 anti-magic, but in game the result is not good : 8 antifire and 32 antimagic... Bonuses was swaping
I think M. Georges make a little mistake in RTC programming
BTW; the bug is only in the editor when it saves the details of the new object. Each time you load then save the dungeon the ama / afi stats will swap around (so half the time its correct!).