- potions/bombs without power
- walltext and scrolls without text
- other item without charge.
I suggest to have default values in the base code, like :
in the scroll subrenderer :
Code: Select all
if not exvar[id].text then
num_lines = 0
else
normal behavior
end
I understand it was not implemented in order to report "missing" stuff to the designer,
but it might be intended to have no text in scroll (e.g.) and in any case,
crashing the game because of a small mistake like that or a potion without power is a bit harsh for playtesting.