What's new:
- Added internal support for a splittable party
- Added flags to control game engine reactions to split party members
- Added dsb_party_at(level, x, y) = party, or nil if no party is there
- Added control of party stack via dsb_party_apush(v) and dsb_party_apop() = v
- Added dsb_get_exviewinst(char) = inst and dsb_set_exviewinst(char, inst)
- Updated Lua scripts to support different parties in different areas
- Changed default attack methods to use 3d sounds
I've also updated the test dungeon to give a (very limited) idea of what can be done with splitting the party off. The teleporter says "one at a time," so try going through with some extra characters.
DSB Version 0.31
Moderator: Sophia
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