[April Fool's] DSB Version 1.0
Posted: Tue Apr 01, 2008 8:17 am
It's finally here, with lots of new additions!
What's new:
- Renderer can be set to use 16 colors for maximum authenticity
- COBOL can now be used for scripting in addition to Lua
- Images can now include channels for other Greek letters too
- Fixed a serious bug that caused DSB to inadvertantly function properly, it will now behave as intended
- dsb_floppy_access() will briefly access the floppy drive for no reason
- dsb_backstory() will generate a bit of stereotyped high fantasy nonsense if you can't be arsed to write a story
- Lord Librasulus really will smite thee down
In addition, Mophus' grin can now be used as a weapon in the standard distribution's objects.lua.
What's new:
- Renderer can be set to use 16 colors for maximum authenticity
- COBOL can now be used for scripting in addition to Lua
- Images can now include channels for other Greek letters too
- Fixed a serious bug that caused DSB to inadvertantly function properly, it will now behave as intended
- dsb_floppy_access() will briefly access the floppy drive for no reason
- dsb_backstory() will generate a bit of stereotyped high fantasy nonsense if you can't be arsed to write a story
- Lord Librasulus really will smite thee down
In addition, Mophus' grin can now be used as a weapon in the standard distribution's objects.lua.