Having trouble. [D&D DM question]
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Having trouble. [D&D DM question]
I'm a new DM, I tried DM'ing once before but I didn't have that much fun and constantly felt under prepared. This time around I want to do it right, and I've been working on a campaign that I think has a good story, but the main problem is me. I think I'm lacking confidence, but i'm not looking for moral support.
Here's my question, I want to know what everyone else does to prepare for game sessions, what tools they keep handy, What they track, and what information isn't worth tracking. I feel I stretch myself to thin when I want to monitor everything from starvation to carrying capacity. I want it to be realistic, but not at the cost of being fun.
Currently I have a wordpress page where I keep world information open and available to the players, It's not finished, but that's why it's in a blog, So I can update things easily.
Also I have most of the suppliments I need for the game in PDF, and only hard copies for some.
Heh, I probably should have read more about this forum before I signed up.
Here are some key things:
I'm playing Dungeons And Dragons 3.5
I have 5 Players
I'm not using an existing Campaign setting.
I have an in dept knowledge of the rules, and am a veteran player (not DM)
My wordpress page is dmawesome.wordpress.com
Here's my question, I want to know what everyone else does to prepare for game sessions, what tools they keep handy, What they track, and what information isn't worth tracking. I feel I stretch myself to thin when I want to monitor everything from starvation to carrying capacity. I want it to be realistic, but not at the cost of being fun.
Currently I have a wordpress page where I keep world information open and available to the players, It's not finished, but that's why it's in a blog, So I can update things easily.
Also I have most of the suppliments I need for the game in PDF, and only hard copies for some.
Heh, I probably should have read more about this forum before I signed up.
Here are some key things:
I'm playing Dungeons And Dragons 3.5
I have 5 Players
I'm not using an existing Campaign setting.
I have an in dept knowledge of the rules, and am a veteran player (not DM)
My wordpress page is dmawesome.wordpress.com
- MasterWuuf
- Arch Master
- Posts: 1086
- Joined: Thu Sep 11, 2008 9:22 pm
- Location: Way Down Here, Louisiana
Re: Having trouble.
When you say you want to have fun, do you mean you want to be in a position to hammer all the bad guys,
knowing you won't be blasted to bones every time you try to wade into them?
I think people have different goals, when attempting a new game, so fun is one of those 'please give me more info' words.
knowing you won't be blasted to bones every time you try to wade into them?
I think people have different goals, when attempting a new game, so fun is one of those 'please give me more info' words.
"Wuuf's big brother"
Re: Having trouble.
Hi EM!
I'm afraid to say you've got the wrong forums in a way, because this is for the Dungeon Master game released way back in 1987
Still, for D&Ding, while I know you are a 3.5 person, apparently the 4th ed DMG is brilliantly written with a huge amount of advise for the DM. If you have any friends who might have made the switch, then it would certainly be worthwhile borrowing it.
I think the important thing is to remember that you are creating a joint story with your friends. Certsainly the onus is on you to give a framework and content, but do not feel you are alone. This is a joint story. Your job is to be very prepared for that night's gaming session to make it go as smoothly as possible. And also to be firm, fair and flexible to provide an enjoyable gaming session. As a veteran player, yopu probably already have memories of good and bad gaming sessions, of which DMs made a good atmosphere and which stifled the fun or creativity in some way.
As a DM, what you aren't there to do is all the creative and dramatic heavily lifting. Certainly, you are not there to railroad the players into a world of your own devisiing, which puts a tremendous pressure on you. As a player I am guessing alot of the fun was exploring the world, but jsut as much was exploring your character, and watching that character shape individual conversations and then the world around them.
I think you need to split the game world of your mind into 'firm hints' and then into hidden 'cool ideas'. The blog you have created sounds great, Don't go into too much depth in your mind. Create a very broad atlas of the world, realistically what a player's character would know or could easily find out with some research. Your job as a DM is to make them mysterious or make them intriguing. Have the player come up to you and go 'ooh, I liked the sound of that desert land on the blog...is it like an egyptian themed area? That would be cool to see that at some point. My character probably had a desert nomad history...' etc. That way, you can then expand that area in further sessions confident your ideas are goign in the way the players would want.
Conversely, an area you might love may well get ignored by the players. You probably blown through or circumvented campaign settings of your own DMs like this I am sure! If you have put alot of creative effort into that, then that will be irritating for you and will have been a waste of time as a DM. It would surely be best to leave any ideas you love as just that - ideas. Create a list of things that would be cool - racial quirks, potential characteristics for a villian, plots, etc.
The secret of many cretaive things are that the ideas are the best, shiniest, most fun part. If you front load your preperation as a DM with fully realising the creative stuff, then you are probably going to railroad the players and meanwhile miss something mechanical. And, of course, you will have blown the really fun part of the night's session already!
I think your preparation should be to certainly give a framework, but make it a loose framework for all your creative decisions. Do you have encounters planned, combat or otherwise? Certainly assign a few adjectives to each character. Certainly sketch in a couple of ideas of what would be fun character interactions (cowardly boss and too intelligent underling). However, leave it that loose. Even for big RP encounters, definitely have the character in your mind, again give yourself maybe five helpful adjectives to work with as a framework, but keep how the encounter should go loose. Even the plot of the campaign should be a series of bullet points of plot, not a connected descision tree.
With the creative framework existing but very felxible, you can on the fly enjoy what your players do, and let what your players do basically write alot of that night's story. They should enjoy it if they are shaping it, given the restrictions of your framework, and hopefully you should enjoy it since you are not coming up with the story and enjoyment yourself.
Meanwhile, that leaves you a little freer to do he important mechanical preparation. I think this is the most important part. For combat, make sure you have mechanical descriptions for any quirks a character has. Ok, you want perhaps an insane underline. What mechanically does that mean? +2 to hit and damage but -2 to AC? Does a certain boss coup de grace if they have the chance? Does a cautious enemy use defensive fighting? Are the soldiers of the guard trained to keep hold of their weapons and get a disarm bonus? If a character is fearful, what does that equate to as a bonus on attack if the party take advantage of that - +1 pr +2? Etc etcFirm up your encounter DCs without assigning creative reasons for them - make sure you cover DCs for a range of possibilities in broad strokes, so you can happily fit a weird creative solution into one of those DCs without thought.
For example, say you have an encounter planned with a blocked door, with a guard behind it. You would certainly assign a few fun adjectives - officious, cowardly, patriotic - tyo him, and maybe flesh out what you imagine his character would sound like, and act like. Certainly, know what plot point the opening of this door is supposed to lead to. However, there it should end, you should not plan exactly the call and response to that situation, nor have how opening the door and the room beyond precisiely explains the plot.
What you should do is then map out important mechanics. DCs and skills for the character - Bluff, Diplomacy, hp, weaponery, hp level at which he would stop fighting (if he would fitht at all) etc. And certainly the DCs of the surroundings - perhaps DC for a hidden door trap to spot and to disarm. Hp for the door. Thickness of the walls and door for listening checks. You might then assign broad categories for what influence the party has - the DC reduction or increase to disarm if the party damage the door for the trap, the DC reduction in spotting it, etc. Perhaps intimidate skills etc have a penalty if the party appears less threateneing, etc.
Then, for the encounter you don't have to be constantly worried and book-keeping, you have all the information to hand you need, and instead the encounter can be driven, under your firm framework, by the party. IF the anticipated call and return of the party and guard tuyrns into your fighter instantly attackign the door, you aren't thrown into a panic, you have a flexible set of mechanics to respond to that, and you can instead have fun interpretting your loose creative guidelines into spontaneous lines and actions by the guard, driven by the players.
Umm, ok, that was a long post, sorry. Hope it helps in some way! I'd certainly recommend going onto wizard's own website, and looking for their online magazines and even podcasts. Tehre are the occasional good discussions of DM stuff, and some of the podcasts are good - especially the Penny Arcade series of podcasts showing a live game, as undertaken by good DMs up against some very strong personalities!
Good luck! Have fun!
Edit: Oh, and to make a long post even more long - have the players track what the player's want to track. As long as people are having fun, they will forgive the initial fudges, and the on the fly 'hmm, I guess you didn't eat for a few days but haven't recorded your meal usage - let's say you are fatigued' on the fly rulings. Try to get the players to detail things to start with, then you can spot what they find boring and what, in their case, is slowing play. If it is important, you will know what you need to track yourself. You may even be able to streamline some of their record keeping.
Don't be afraid to use cards for things like initiative order, tokens to denote conditions on the party or on a character, etc. Anything that keeps writing down, and gives visual clues, is good and of course is m,uch faster than note taking.
Edit edit: Oh, and remember the golden rule of DMing - say 'yes'. You aren't against the party, you are all together to create a story. Let them do things, even if you then warn them of the potential perils or of the impediments. It's up to them to decide to go ahead or not. It's not that they can't try to cut someone's hand off. It's jus tthat until the character has single digit HP it might be impossible, and there might be a -4 to the attack rolls. Still, if you allow it, you might get a fun RP thing where the enemy starts getting scared about this evil person trying to lop off their hands, and perhaps surrenders, runs away on half HP, starts getting a penalty to his own rolls and doesn't notice the other player's movement,s, etc. And hey, you might allow the hand cutting off instead of a death when the enemy gets to negative HP.
Ok, now I'm talking to much!
I'm afraid to say you've got the wrong forums in a way, because this is for the Dungeon Master game released way back in 1987

Still, for D&Ding, while I know you are a 3.5 person, apparently the 4th ed DMG is brilliantly written with a huge amount of advise for the DM. If you have any friends who might have made the switch, then it would certainly be worthwhile borrowing it.
I think the important thing is to remember that you are creating a joint story with your friends. Certsainly the onus is on you to give a framework and content, but do not feel you are alone. This is a joint story. Your job is to be very prepared for that night's gaming session to make it go as smoothly as possible. And also to be firm, fair and flexible to provide an enjoyable gaming session. As a veteran player, yopu probably already have memories of good and bad gaming sessions, of which DMs made a good atmosphere and which stifled the fun or creativity in some way.
As a DM, what you aren't there to do is all the creative and dramatic heavily lifting. Certainly, you are not there to railroad the players into a world of your own devisiing, which puts a tremendous pressure on you. As a player I am guessing alot of the fun was exploring the world, but jsut as much was exploring your character, and watching that character shape individual conversations and then the world around them.
I think you need to split the game world of your mind into 'firm hints' and then into hidden 'cool ideas'. The blog you have created sounds great, Don't go into too much depth in your mind. Create a very broad atlas of the world, realistically what a player's character would know or could easily find out with some research. Your job as a DM is to make them mysterious or make them intriguing. Have the player come up to you and go 'ooh, I liked the sound of that desert land on the blog...is it like an egyptian themed area? That would be cool to see that at some point. My character probably had a desert nomad history...' etc. That way, you can then expand that area in further sessions confident your ideas are goign in the way the players would want.
Conversely, an area you might love may well get ignored by the players. You probably blown through or circumvented campaign settings of your own DMs like this I am sure! If you have put alot of creative effort into that, then that will be irritating for you and will have been a waste of time as a DM. It would surely be best to leave any ideas you love as just that - ideas. Create a list of things that would be cool - racial quirks, potential characteristics for a villian, plots, etc.
The secret of many cretaive things are that the ideas are the best, shiniest, most fun part. If you front load your preperation as a DM with fully realising the creative stuff, then you are probably going to railroad the players and meanwhile miss something mechanical. And, of course, you will have blown the really fun part of the night's session already!
I think your preparation should be to certainly give a framework, but make it a loose framework for all your creative decisions. Do you have encounters planned, combat or otherwise? Certainly assign a few adjectives to each character. Certainly sketch in a couple of ideas of what would be fun character interactions (cowardly boss and too intelligent underling). However, leave it that loose. Even for big RP encounters, definitely have the character in your mind, again give yourself maybe five helpful adjectives to work with as a framework, but keep how the encounter should go loose. Even the plot of the campaign should be a series of bullet points of plot, not a connected descision tree.
With the creative framework existing but very felxible, you can on the fly enjoy what your players do, and let what your players do basically write alot of that night's story. They should enjoy it if they are shaping it, given the restrictions of your framework, and hopefully you should enjoy it since you are not coming up with the story and enjoyment yourself.
Meanwhile, that leaves you a little freer to do he important mechanical preparation. I think this is the most important part. For combat, make sure you have mechanical descriptions for any quirks a character has. Ok, you want perhaps an insane underline. What mechanically does that mean? +2 to hit and damage but -2 to AC? Does a certain boss coup de grace if they have the chance? Does a cautious enemy use defensive fighting? Are the soldiers of the guard trained to keep hold of their weapons and get a disarm bonus? If a character is fearful, what does that equate to as a bonus on attack if the party take advantage of that - +1 pr +2? Etc etcFirm up your encounter DCs without assigning creative reasons for them - make sure you cover DCs for a range of possibilities in broad strokes, so you can happily fit a weird creative solution into one of those DCs without thought.
For example, say you have an encounter planned with a blocked door, with a guard behind it. You would certainly assign a few fun adjectives - officious, cowardly, patriotic - tyo him, and maybe flesh out what you imagine his character would sound like, and act like. Certainly, know what plot point the opening of this door is supposed to lead to. However, there it should end, you should not plan exactly the call and response to that situation, nor have how opening the door and the room beyond precisiely explains the plot.
What you should do is then map out important mechanics. DCs and skills for the character - Bluff, Diplomacy, hp, weaponery, hp level at which he would stop fighting (if he would fitht at all) etc. And certainly the DCs of the surroundings - perhaps DC for a hidden door trap to spot and to disarm. Hp for the door. Thickness of the walls and door for listening checks. You might then assign broad categories for what influence the party has - the DC reduction or increase to disarm if the party damage the door for the trap, the DC reduction in spotting it, etc. Perhaps intimidate skills etc have a penalty if the party appears less threateneing, etc.
Then, for the encounter you don't have to be constantly worried and book-keeping, you have all the information to hand you need, and instead the encounter can be driven, under your firm framework, by the party. IF the anticipated call and return of the party and guard tuyrns into your fighter instantly attackign the door, you aren't thrown into a panic, you have a flexible set of mechanics to respond to that, and you can instead have fun interpretting your loose creative guidelines into spontaneous lines and actions by the guard, driven by the players.
Umm, ok, that was a long post, sorry. Hope it helps in some way! I'd certainly recommend going onto wizard's own website, and looking for their online magazines and even podcasts. Tehre are the occasional good discussions of DM stuff, and some of the podcasts are good - especially the Penny Arcade series of podcasts showing a live game, as undertaken by good DMs up against some very strong personalities!
Good luck! Have fun!
Edit: Oh, and to make a long post even more long - have the players track what the player's want to track. As long as people are having fun, they will forgive the initial fudges, and the on the fly 'hmm, I guess you didn't eat for a few days but haven't recorded your meal usage - let's say you are fatigued' on the fly rulings. Try to get the players to detail things to start with, then you can spot what they find boring and what, in their case, is slowing play. If it is important, you will know what you need to track yourself. You may even be able to streamline some of their record keeping.
Don't be afraid to use cards for things like initiative order, tokens to denote conditions on the party or on a character, etc. Anything that keeps writing down, and gives visual clues, is good and of course is m,uch faster than note taking.
Edit edit: Oh, and remember the golden rule of DMing - say 'yes'. You aren't against the party, you are all together to create a story. Let them do things, even if you then warn them of the potential perils or of the impediments. It's up to them to decide to go ahead or not. It's not that they can't try to cut someone's hand off. It's jus tthat until the character has single digit HP it might be impossible, and there might be a -4 to the attack rolls. Still, if you allow it, you might get a fun RP thing where the enemy starts getting scared about this evil person trying to lop off their hands, and perhaps surrenders, runs away on half HP, starts getting a penalty to his own rolls and doesn't notice the other player's movement,s, etc. And hey, you might allow the hand cutting off instead of a death when the enemy gets to negative HP.
Ok, now I'm talking to much!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Having trouble.
Hello EM.
I think you're talking about absolutely different Dungeon Master. This thread should be moved somewhere else, I'm afraid.
EDIT: LOL, late, as ususally, BW was faster by some 20 seconds.
Again! 
I think you're talking about absolutely different Dungeon Master. This thread should be moved somewhere else, I'm afraid.
EDIT: LOL, late, as ususally, BW was faster by some 20 seconds.


Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
- Gambit37
- Should eat more pies
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- Joined: Wed May 31, 2000 1:57 pm
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- Contact:
Re: Having trouble.
It's amazing that in the 8 years this forum has been going, I think this is the first time someone's asked about how to be an actual Dungeon Master 
Welcome Elohiem Militant. As you've no doubt guessed by now, this is a forum for an old computer game called Dungeon Master. However, most people here are well versed in other fantasy rpg stuff, including proper pen&paper RPGs like D&D. And as usual, Beowuuf (who has a brain the size of a planet) has offered an insightful and comprehensive post. Beo, I didn't realise you actually did that much real RPGing
Even though you came here looking for something else EM, you might enjoy this little corner of the web anyway. Enjoy your stay

Welcome Elohiem Militant. As you've no doubt guessed by now, this is a forum for an old computer game called Dungeon Master. However, most people here are well versed in other fantasy rpg stuff, including proper pen&paper RPGs like D&D. And as usual, Beowuuf (who has a brain the size of a planet) has offered an insightful and comprehensive post. Beo, I didn't realise you actually did that much real RPGing

Even though you came here looking for something else EM, you might enjoy this little corner of the web anyway. Enjoy your stay

Re: Having trouble.
A friend and I played in the past, and I've gotten back into it through the LW forums under the LW RPG which uses a sometimes compressed version of 3.5 

Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble.
I wish I knew people who played RL RPGs like that (the tabletop stuff, I mean - not LARPing) - it sounds like it could be quite good fun (if a little complicated), but I don't know because I've never really had the chance to try. I just content myself with different types of RPGs on the computer instead
.

______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble.
Lots of people (myself included) do it through forums actually. You lose a little something in the instant reactions, but of course get more fun with the narrative flow.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Having trouble.
@Ameena: It's not late! You can try to find some people in your area on the Internet and then start playing with them in vivo. It's great and a lot of fun and you meet a lot of new and interesting people. I used to play AD'n'D when I was a teenager from time to time, and I met a lot of nice people thanks to it and many of them are still my big friends. And a friend of mine met a girl there and they married and everything. 

Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
Re: Having trouble.
Grrr, now I'm all fired up to gauge interest in running a fun DM dungeon based game.
Hmmm...it seems so doable.... who needs free time....
Hmmm...it seems so doable.... who needs free time....
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Sophia
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Re: Having trouble.
Elohiem Militant wrote:I probably should have read more about this forum before I signed up.

- Ameena
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Re: Having trouble.
Hrmm, just had a little looky on Google to see if anything comes up regarding tabletop RPG stuff in my area...kept getting loads of sites for a Medway in America somewhere, so added in "Chatham". Got a couple of results for shops that sell DnD stuff and some site about LARPing, but that's it. Maybe there isn't any round here (wouldn't surprise me)
.

______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble.
http://www.ukroleplayers.com/features/clubs/ london seems a good bet)
http://society.adventuregaming.co.uk/fo ... b5d69ae1a5 seems to be a year old discussion by people local to you, including one chaltham dweller!
http://society.adventuregaming.co.uk/fo ... b5d69ae1a5 seems to be a year old discussion by people local to you, including one chaltham dweller!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble.
That second link is one of the ones I'd already tried via Google the other day, but it just looked like a discussion about various different games and rules and stuff I didn't understand, so I just kinda skimmed through it and found nothing of interest. the other link looks like it might be promising - I found a link from there to a games place which looks like it's in the grounds of the university not too far from where I live - I looked at their forum but from the looks of things they're int he middle of constructing/putting up a new one and there's no posts except one to say "I'm putting up the new forum", lol. But I'll have a bit more of a poke around and see if I can find anything good. It says they game on Monday nights (well I'm usually off on Mondays so that's a good start) from 6pm-11pm - ouch, but I suppose it'd be no great problem to just get a taxi home. I'll have more of a mooch around, see if I can find a way of asking for more info since it looks like their forum is currently not properly open for business...
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble.
Cool!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble.
Hmm, well, I tried registering and it said a confirmation e-mail had been sent, but that was maybe an hour and a half ago and still no sign of it. There's a "Contact Us" page with a "Click here" link for e-mailing but that doesn't work, lol. Looks like I'll have to wait till they get the forum sorted or something - well, that's if they allow guest posting so I can actually say that I can't register. Otherwise...hrmmm lol.
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble.
Awwww! 
Still, I co-incidentally posted something on the creative forum you might wanna look at...

Still, I co-incidentally posted something on the creative forum you might wanna look at...
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble. [D&D DM question]
I managed to find an e-mail address for them and I've just sent of a long and waffly request for more info on what kind of stuff they get up to - now just gotta wait and see if they reply
.

______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble. [D&D DM question]
You? Waffle? Never!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble. [D&D DM question]
Woohoo...didn't get to bed till 1am but I was chatting to that bloke from the gaming place and I'm gonna go on Thursday and he'll meet me at the gates to show me where the room is where they do it
. And I told my dad and he's gonna come too. Woot, I can finally have a go at some tabletop gaming
.


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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble. [D&D DM question]
Woohoo! Rolling some real dice with real people!
Good thing you don't have to work today! 


Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Having trouble. [D&D DM question]
Congratulations, Ameena, and have a lot of fun and new experiences with these people! Keep us informed on your progress and everything! 

Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble. [D&D DM question]
Actually Wuffy, I was at work today. And I'm doing extra hours tomorrow which means going in earlier than usual. Bleh. Oh well, then it's just Wednesday and then finally Thursday and a wait till the evening before I go and try out some proper tabletop gaming for the first time ever
.
I told my dad about it before I went to bed last night, and he said he's gonna come to. Then I told a friend at work about it today, and he said that he wants me to tell him about it on Friday and if it was cool he might come later. Then when I got home from work today, my dad said he'd told my sister and her boyfriend, so they might be turning up on Thursday too. And so shall the newbie hode descend upon those unsuspecting individuals
.

I told my dad about it before I went to bed last night, and he said he's gonna come to. Then I told a friend at work about it today, and he said that he wants me to tell him about it on Friday and if it was cool he might come later. Then when I got home from work today, my dad said he'd told my sister and her boyfriend, so they might be turning up on Thursday too. And so shall the newbie hode descend upon those unsuspecting individuals

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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble. [D&D DM question]
Lol, and if the place is crap, it sounds like you have the beginnings of your own group anyway!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble. [D&D DM question]
Except none of us really know how to play it, lol - that's why I'm going. To find out if i like it and stuff
.

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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- Gambit37
- Should eat more pies
- Posts: 13773
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Having trouble. [D&D DM question]
Wow! The original poster never came back, but caused a whole bunch of converts! Awesome!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble. [D&D DM question]
I'm not really a convert, more of a recent discoverer (of the fact that there actually is somewhre local I can go to try this stuff out)
.

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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Re: Having trouble. [D&D DM question]
It's like a superpower the man had!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Having trouble. [D&D DM question]
@Ameena: LOL, good work. We call it "snowball effect". So many newbies... if they don't accept you (I hope they will), you can start a football club or something. 

Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7571
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
Re: Having trouble. [D&D DM question]
Football? Lol eww
. Looking forward to Thursday though
. The bloke I sent the e-mail to originally has been on Messenger every time I've logged on so we've chatted a bit more about stuff. Hopefully it will be fun
.



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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!