Linflas:
I see what you mean with the auto looking, but it havn't been so much of a problem keeping track of which monster to shoot at when playing.
I really like your idea about setting fightingstyle and it's easy too fix, this also goes for the quickkeys (exept doing icons for every possible action)

haha
I have another problem too. All the characters have diffrent quickkeys, and during combat you have little time too check what key it is that goes to what, this can bee abit confusing :S Maybe you have some idea on how too fix this

When I first created the game I had the right mousebutton for releasing the mouse, this made several options alot easyer. But as you navigate with the mouse you can't turn the view, it was really annoying and destoyed the game feeling, so I can't release the mouse unless a really good plan comes along with it

I might add that all the characters can attack, even those who are behind (but they do 1/4 damage and get 1/4 experience), this is an option I had too make otherwise it was to much work switching and keeping track of characters.
*damn this party of four, it would be alot easyer to only have a party of one* hahaha
ian_scho:
This I will fix as soon as possible
