If you pull a table onto a tile with items on it, the items jump up onto the table!! This is bizarre, we need a way of allowing these items to remain on the floor under the table.
Similarly, I'd like to setup a puzzle with an item UNDER a table at game startup. I suggest making it so that the order of items on a tile is important to how they behave. If items appear AFTER the table, they should be ON it. If they appear BEFORE the table, they should be UNDER it.
Objects jump onto movable tables
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- Sophia
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Re: Objects jump onto movable tables
I think this is just a matter of the clickzones for a given tile relocating depending on what's in the tile. If you have a movable wall with an alcove on a tile and activate it, things lying on the tile will jump into the alcove, too.
- Gambit37
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Re: Objects jump onto movable tables
Yeah, that's problematic. Needs some kind of override. What happens in DSB under these scenarios?