
The statements about what makes DM what it was. The game that people love. What elements of it's design and character sit at the heart of it?
We all have those of us who push for the advance of the art because the technology is present, or pushing the rules because the technology has the ability to, or adjust the movement, sound, etc.. all because tech has come to a point that we can do so much more. However as one of those who have pushed the art.. I often go the "it doesn't feel like DM" element in variable degrees.
Step based movement vs free movement, static lighting vs the eternal black fog, and some others are constantly discussed with various oppinions on which is better.
So here I ask, did they limit the movement because it made the game better? Did they have the never ending black fog because it was better, did they only have two monster types per level because it improved game play? etc etc. I think we all know the answer is no.. they did so much of what DM is because of limitations of technology, memory, and disk space. Proof is in what they did the moment they upgraded to Amiga.. they added stereo sound, and colour for pointer held items. Proof again when they added more environmental sounds and music, and animations to DMII as well as the burst movement effect.
What I find interesting is when we fall in love with what in essence are limitations or flaws. Which brings to mind something my ex did once. I had gotten a new PC with DSL internet, but she had spent a year being used to my old Amiga 3000 with a dial up modem I think it was 36,000 baud or something insanely slow. She didn't want to switch despite the fact she had more colours on screen and pages loaded WAYYY faster. She felt bad about abandoning the poor Amiga. She was happy to wait 10 mins for her page to load.. eventually I got her on board with the PC and after using it a week she gave in.. but still felt bad for the Amiga which shortly after was boxed and placed in the closet

Nostalgia blinds us and binds us sometimes. Though I think it has it's place too. Old homes, and historical sites should be preserved. The old way of doing things exposed for the sake of knowledge and to honour the memory and achievements of those of the past. Even keeping those old keepsakes.. like the fugly ashtray you made in 3rd grade for your parents who don't smoke.

To continue the focus on what makes DM what it is.. let's ask how many other games make you sleep, eat, drink, memorize runes, practice throwing, casting, and swinging to build experience. There are bits and parts of those elements in other games, but not in the way DM did it for the most part. The spell system is unique to DM though.
I think those elements more than any other make DM what it is.. ALL of the puzzles including those based on grids of teleporters or pressure plates can be done in a free moving 3D engine without any sacrifice.
but there it is.. my thoughts on it.. present your arguments

