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(not a bug) graphical glitch
Posted: Mon Feb 22, 2010 8:43 pm
by Joramun
It seems the "button_green" does not have power pink as background but plain gray instead.
It looks a bit funny in the dungeon. It may have happened to other items.
Also, I still have a problem with amalgam items showing up unexpectedly:
DA
PF
D -> doorframe
P -> facing east
F -> fake wall
A -> amalgam (facing south) seen instead of wall (facing west) behind the door frame.
Re: graphical glitch
Posted: Mon Feb 22, 2010 9:10 pm
by Sophia
The bitmap seems fine. Perhaps you're using a custom wallset and mistakenly told it to use the "wall patches"?
(which were a way of making wallitems look good on the old CSB wallset, before I just stopped using that one entirely)
If it's what I think it is, check your wallset declaration for a section like: "gfx.patch1, gfx.patch2, gfx.patch3, gfx.patchside." If they're there, just delete these parameters (so it'll have 22 instead of 26) and the problem should go away.
Re: graphical glitch
Posted: Mon Feb 22, 2010 9:11 pm
by Joramun
I'm not using a custom wallset :'(
EDIT/ sent you an email + i'm on the chat !
Re: graphical glitch
Posted: Mon Feb 22, 2010 9:25 pm
by Sophia
If you're not using a custom wallset then I think that's just how the wall looks.
http://i45.tinypic.com/35i0op2.jpg
See, there's a blank section in the middle of the wall, even when there's nothing on it.
Or am I missing something...? It looks fine to me!
As for the amalgam thing, you can work around it for now by defining side bitmaps that are too small to be seen.

Re: (not a bug) graphical glitch
Posted: Mon Feb 22, 2010 9:44 pm
by Joramun
Worked around the walk-around-the-amalgam problem.
As for the wallset, it is a huge shock for me.
I'm not sure I'll be able to play DM again, now that I see a glitch on every wall.